now that we've laid off our senior narrative programmers and directors, we can boast of a more agile studio— (steps in plothole) (trips) (clips through wall)
Article: 'EA’s BioWare will lay off 50 and cut ties with unionized Keywords playtesting group'
[BioWare Blog post for reference]
Excerpts:
"The layoffs are a blow to morale at the studio and have made the environment difficult, said Gary Mckay, general manager of the developer, in a statement to employees today. He said EA is trying to make BioWare into a more agile and more focused studio. EA has an estimated 12,000 to 13,000 employees, and BioWare had perhaps 250 people.
The moves come with a couple of related or perhaps coincidental events. A spokesperson for EA said that the company was unable to come to an agreement with a part of Keywords, a big game services firm, that provides playtesting services. In June 2022, this small part of Keywords had a group of contractors who voted to unionize.
EA said it was unable to create a new contract and so will let that current one expire on September 27. It’s not clear what will happen to the contractors without the EA contract, but it’s fair to guess that some jobs will likely be lost over at Keywords unless they find other work.
An industry source said EA has renewed work orders with Keywords Studios since their employees voted to unionize in June 2022. But the source added that, in this instance, the two companies simply couldn’t agree to terms. The Keywords contract requirements exceeded what EA/BioWare needed given the change in development approach at the studio.
The layoff also comes about three months after EA moved production of its massively multiplayer online game, Star Wars: The Old Republic, to a third-party publisher, Broadsword, in Reston, Virginia. The game debuted way back in 2011 and has entered maintenance mode. Broadsword has also taken over games like Ultima Online and Dark Age of Camelot so players can keep playing them.
McKay’s leadership will not be affected. Michael Gamble, who recently returned to BioWare, serves as head of the Mass Effect team, and pre-production continues on the next Mass Effect game. Corinne Busche and John Epler, two leaders on Dragon Age, also continue in their roles.
Andrew Wilson, CEO of EA, announced back in March that the company would cut about 6% of its total workforce, and these cutbacks are related to that move.
EA has not said when Dragon Age: Dreadwolf will ship."
they should invent a version of this old story where no one has to leave first & a brooklyn that isnt too cold tonight & friends that arent three years away & an absence of someone else that doesnt feel liek the absence of yrslef & a grief u can put down if only for an isntant even if grief is just love with no place to go
Explanation from OP in the replies
restoration ecology tends to want to restore to a past state of an ecosystem, but magically that past state never involved people! Harvest, reciprocity, etc are all ignored because we pretend there's such a thing as prairie without people. Turns out, that imagined prairie never existed, there were always people here and there should people involved in restored prairie too!
“A rich kid kills a boy. You’d never be anything else. Or, you know, it could be what it should be, nothing at all. A sad little detail at a lovely wedding, where father and son are reconciled.” - Succession HBO, S1E10: “Nobody Is Ever Missing”










